Explore a gritty, lantern-lit city of secrets, danger, and adventure.

Recent Updates

Dev Blog 11 – Campaigns

I’m running a campaign of the Streets of Avalon because it’s important to playtest the game over time. If you’ve been reading at all or listening to Under the Lamplight - the Streets of Avalon RPG companion podcast - then you know its working title is called the...

Gateside Road, One of the Five Most Dangerous Streets in Avalon

Both the east and west gates have a Gateside Road. This narrow path, just large enough for two people to squeeze past each other, runs along the outside wall of the city, and the buildings that are closely pressed together and nearly leaning against the wall.  This...

Pitch Alley, One of the Five Most Dangerous Streets in Avalon

The buildings lean over this alley blocking out all daylight making this feel more like a tunnel than an alley.  The darkness hides the details of the furtive, shufflings, scufflings, and scaly scrapings that come just inside the mouth of the passage.  Any light...

The Streets of Avalon

Avalon is a sprawling urban fantasy setting for investigators, political intrigue, heists, and street-level horror. Whether you’re a player or a GM, this is a place where every choice matters and every shadow hides a story.

If you’re interested we’d love you to play the game. Click below to get the play with us or come over to the TwA Discord to chat about the game.

Under The Lamplight

Under the Lamplight explores the stories, design, and play of Streets of Avalon RPG. Catch episodes on lore, GM tips, and stories from the game being played.

Seasons are released in 10 episode batches with 4-6 week breaks between.

Art Gallery

Learning The Game

The mechanics for Streets of Avalon are simple and focused on narrative play and characterization. You can find the basic game mechanics and terms to the right or go more indepth with the playtest book. 

Player- Facing Rolls

Players take best 2d6 + Stat + Training to overcome danger. The GM sets the situation, stakes, and on a missed roll chooses the consequences.

Tags

Characters, NPCs, guilds, families, locations, and moments are defined by descriptive tags. Tags are the primary way to create flexibility with the games rules. They give GMs and players a way to create and understand what matters in play and what can be leveraged, exploited, or threatened in a scene.

Downtime

Time between scenarios matters. Recover, gather information, build relationships, make money, or build something important.

Downtime is where the players shape the story of Avalon, but they only have so much time to do so and they still have to pay the rent somehow.

Adversaries

Enemies are built to be run quickly. They have motivations tied to the city and their own lives. Most fights are messy, short, cinematic and brutal.